Showing posts with label IOS. Show all posts
Showing posts with label IOS. Show all posts

Friday, May 30, 2014

Free-To-Play Detroying Games And It's Your Fault

 

 As you can plainly see by reading some of this blog...... I really hate free-to-play games. Why? The answer comes in many forms and the first one is an age old saying of wisdom which hold true today.... Nothing in life is free. Big corporations love the free-to-play model of video games because it makes tons of money.  For a solid example : Candy Crush (FTP) has made more money than all of Nintendo games ever made combined. So, why does free-to-play games net so much money? Simple, they play off of peoples (mostly young) delusions that just maybe they can win without paying. There are some games that offer some free-to-play elements not needed to win, however, this is also harmful as it conditions the public mind for the real trap that is all but consuming good old fashioned video games. You know, the ones you buy to own then play it all you want.
  The free-to-play video game model has been devastating for the everyday gamer who loves ...well, to play video games. We can point the finger all we want at the developers who make these FTP video games, however, its actually the consumers fault for dumping their money into these shams. Its the hundreds of thousands, if not millions, of people who fell into the "free" trap only to spend 6 times as much on a single game as a regular $60 price tag. These FTP games are made to be addictive and hoards of people lined up to purchase this new video game crack. The sounds of gems clanking together with swirling colors had got the best of these people and at the ultimate price of the future of video games.
 The profit margins for successful free-to-play games are so huge that more and more developers are making more of them and dumping more research and development on making these games even more addictive and malicious. Even old fashioned regular games like Call Of Duty are starting to slowly implement free-to-play aspects to their games only to later unleash the FTP flood in which the only way you can win a match is if you invest $250 in the game. Soon, all games will be free-to-play or have some form of free-to-play elements in there, thus; ruining the video game business as we used to know it for the next generation of crazy eyed smart phone wielding zombies holding scratch off cards. All of this because YOU thought that you were clever enough to play a free-to-play game and win without paying. How did that work out for you?

Monday, May 26, 2014

Minecraft Coming To PS Vita With Cross-Buy.


 In what's probably the best news for Sony's struggling handheld to date.... Minecraft has been confirmed for the Playstation Vita to be released in August. Even better news is that it is cross-Buy so if you have purchased the game on PSN the Vita version can be downloaded for free. This is huge news for the Vita as it will represent the only viable portable version of the highly popular game yet. An IOS version of Minecraft has been released but is universally recognized as horrible with very small worlds, less crafting and bad controls.
 Now a comprehensive and complete portable version of Minecraft with multiplayer is available soon and could represent a nice boost to Vita sales as the power and fan base of Minecraft is strong enough to move units for Sony. I can only imagine that a special Vita/Minecraft bundle will be available and I also imagine that these will sell off the shelves. Just imagine being able to bring your vast world created out of blocks and other materials wherever you may go whether its on vacation or sitting in a doctors office.
 The news for the PS Vita just seems to be getting better as it ages and ages well. With a vast log of video games including triple A titles, indies and classics alike things may just start looking up for the Playstation handheld. There is no exact release date as far as I could find, however, it will release in August and since I did in fact buy Minecraft from PSN I will be sure to download this version swiftly at launch. Thank you Mojang we love you.

Saturday, May 24, 2014

Free To Play Model Destroying Video Games


  Everyday gamers are beginning to see more and more games that are so-called "free to play". These games represent the inevitable decline of the gaming culture as a whole. What started out as an experiment to see if some extra money could be made on the side for extra content morphed into a complete nightmare for every gamer. Now, the so-called "free to play" model is fast becoming the standard for more and more games usually the more addictive sort for obvious reasons. The allure of games that are "free" ensnare gamers into actually spending more money than they would if they just purchased a game at full price.
 I would much rather purchase a game that I am interested in at the $60 price tag for a triple A title than get a "free" game which can ultimately cost anywhere from a hundred dollars to thousands of dollars just to win or progress at a decent speed without having to wait for days just to move forward in your progress. This new "free to win" method is nothing more than a con game that banks off of games which the developers and verily their stockholders know are very addictive for maximal effect on the gamers wallet.
  Even worse is the discovery that these "free to play" games are trying to target young children with names like candy----- ect. in the hopes that these children can talk, or rather, beg and cry enough to their parents to have them kick out their credit cards as to pay for their children's expensive new hobbies. This is what developers are now calling the future of gaming (in reference to free to play) and are working on more and more clever ways to implement the most effective money sucking methods imaginable just so that one can progress in an addictive new game.
  Don't get me wrong here ..... I see nothing wrong with developers trying new methods, however, these same methods are becoming more seriously alarming. Instead, I suggest that these developers raise the price of games slightly for a better profit and just leave the free to play model behind. Trust me it would be much better than the rapidly approaching alternatives. Not only are free to play games deceptive with their hidden costs and addictive gameplay, but, at the same time creating great damage to the video game industry and compromising the quality of new games altogether.

                                                                                                           J30-06K


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