Showing posts with label Ubisoft. Show all posts
Showing posts with label Ubisoft. Show all posts

Saturday, May 31, 2014

Please Stop Making Assassin's Creed Every Year





WARNING : This blog entry contains the ravings of a man who despises Assassin Creed games. All hatred towards the franchise is only of the author himself and his own personal opinions. If you don't like these opinions then please create your own blog and share your own idea's.




 Please Stop Making Assassins Creed Games Every Year.




 I will just be honest here because that is what this blog is about anyway.... independent thinking and views. I am not a fan of the Assassins Creed franchise, as a matter of fact, I hate these games with all of my being. I picked up and played the first Assassins Creed and enjoyed the experience so you cannot just argue that I am a hater. I must admit, it was hardly the best game I ever played nor was it even the most creative, yet, it was good enough to pass the time.
 The first Assassins Creed was a huge hit with gamers and sold a lot of units to say the very least. It was obvious that a new franchise was born with new releases regularly. You see, this is where things go astray. Video game developers, wanting to milk the fans and franchise itself of everything they are worth, decide that popular video game franchises should have "yearly releases" for some reason. It is at this very point when the decision to make a "yearly release" of a franchise that the before mentioned franchise becomes defiled.
 Any good triple A video game developer (or any developer) knows that it takes more than a year to create a solid, polished and lengthy video game. All this yearly franchise model crap does is create an atmosphere of desperation with impossible time schedules and over working of the creative staff which in turn destroys their motivation to create something special instead being forced to create something which meets the giving time frame. All of this adds up eventually to a video game franchise that slowly over the years becomes less, and less of the great game it used to be and more of the game it has had to adapt to be to meet demands of big corporations and their charts.
 Every yearly franchise tries to have their next franchise installment around Christmas so that all the little kid fans will bother their parents and ask for the latest rushed copy of their beloved video game franchise, thus ; ultimately selling more copies. The next step of the franchise defilement process begins when the developers run out of idea's and with little time to deliberate begin to come up with horrible idea's in the hopes to keep the game fresh and not stale. With Assassins Creed this lack of fresh ideas and original content shows in the form of the game moving from one time period to the next, back and forth, so that Pirates (how original) can be thrown in the mix along with bland Revolutionary War setting ......... Revolutionary War? Are you serious? The subject that put almost everyone I ever knew slap asleep in history class as the subject of a triple A video game? Ok, I'm even more disgusted now that I'm banging this out on my keyboard rather violently.
 In the end ..... the original Assassins Creed was a good game. Making the game into a franchise was a great idea because that is what some fans want and I respect the opinions of other gamers and their games. The true problem lays in the fact that these franchises should spread themselves out over a period of every two to three years to assure a unrushed, original and fresh approach to the game franchise.  In my opinion ..... waiting a few years for a new installment is worth it when the game released has the full potential to be so much more polished and full of original top notch content. That's just my two cents.

Thursday, May 29, 2014

The Watch Dogs Independent Review


 For this review I'm not going to waste my time writing about how the story unfolds and everything else you can find in other reviews that have been out for days now. What I will write about however is the gameplay .... very simple. After reading other online reviews from the mainstream video game sites I became concerned that just maybe I had wasted $60 on a GTA5 clone with 20 hours of gameplay. Well I'm here to tell you that non of this is true whatsoever.
 Watch Dogs had around 2 years, since first being announced, for feelings to build up about what the game would be like and what was possible in game by those who have been anticipating the games release. There was (and still is) a lot of talk about Watch Dogs being a GTA5 clone. Watch Dogs should not be compared with GTA5, or any other GTA for that matter, simply because Watch Dogs is in most ways its own game with its own defined personality. Comparing all open world games with GTA5 all because, well, there open world games, is not fair for the genre as a whole.
 When I first jumped in the game I wasn't very exited at all for awhile until I started to get about 2 hours into the game. That is when I began to realize the huge scope and grand scheme of the game in its entirety. Admittedly, some aspects of the game such as phone hacking peoples bank accounts and checking into their past was somewhat stale after awhile, but, with so much other stuff to do these are very small gripes which only effect the gameplay in a very minute way if at all. The possibilities of hacking street lights, cameras and a plethora of other devises across the huge world map becomes infinite.
 While just walking around enjoying the view and maybe looking for some hidden objects random crimes would happen that would pop up on your handy smart phone. These were always different and can go in any of thousands possible ways all depending upon your own imagination and how you use your hacking skills and environment. Sick of chasing the bad guy? No problem .... hack the transformer and blow it up as the bad guy runs by sending his body flying like a rag doll in a horrible yet realistic way. Working on the campaign is equally as fun as free roaming and you can always take a break from the main story to finish side missions, find hidden object, collect cars, ect.
 It seams to me that those who complain about this game lack a certain amount of imagination the is seriously required to play and enjoy this game to its full potential. I suggest to those who had worked out in their minds what Watch Dogs "was going to be" for two years replay the game again with an open mind and how the "game is going to be" according to how Ubisoft had made it. A game that at first seems like a let down had turned out being a great game with huge potential all depending upon the player and I respect Ubisoft  for putting the ultimate power in the hands of those who play the game not create it. In the end, Watch Dogs is a huge game with tons to do and an almost endless amount of replay value. With a few updates in which Ubisoft is going to release over the course of the next few months Watch Dogs will even grow better. For those who have decided to purchase this game..... just remember, Watch Dogs treats you just like you treat it. If you approach the game with little imagination you will not enjoy the game or find it "good". If you go in with an open mind with the understanding that this game can go any way you want it to .... then you'll love it like I do.

Verdict :  9/10

Tuesday, May 27, 2014

Watch Dogs Released / Review's


 Reminder : Today is the long anticipated 27th of May 2014 ..... the launch date for Watch Dogs.

  I'm going to pick up my pre-order copy right now so my review of the game itself will not be up until Thursday. Until then however, I can say that other reviewers are giving this game a average of 8 out of 10. Polygon has scored the game an 8 as well as gamespot and destructoid. Also important to note is that Forbes had some very harsh things to say about Watch Dogs which makes me wonder if I didn't just waste two years waiting for this game to release. I will quote from the Forbes review here "Like GTA5 before it, sometimes it's not enough to simply be big and well made. Watch Dogs feels like a collection of promising concepts with nothing solid holding them together" and also quoted from Forbes " The characters are so uninteresting they're almost unsalvageable, and though gameplay is polished to a mirror shine, it just doesn't do enough to stand out in the genre" end quote.
 So in other words basically everyone is giving this game a score of 8 out of 10 the only reason being for the 8 instead of the 6 is because its "polished". Sounds like they keep making excuses for a bad game because the people who invested in this game via stock bond holders don't want to loose any money. While we are just being brutally honest here ..... they even had an extra 6 months when they delayed the game as to make it better. With a delay of 6 months to make the game better and still end up with a bland story and characters is a huge let down and the 8 out of 10 "I feel sorry for you but its polished" reviews says it all.

Sunday, May 25, 2014

Is Far Cry Every Year A Good Idea?


 I'm a huge fan of the Far Cry series and have spent countless hours playing FC2/3 and had lots of fun doing so. With the surprise hit and performance of Far Cry 3 the powers that be have now decided that its in their best interest to release a new FC game every single year. This would be great news for fans of the series, however, for those in the know its a really bad idea. You see, the time taken to develop FC1, FC2 and Far Cry 3 was paced in the spans of years which polished and truly great games need to succeed. In other words, any great game requires more than one year to develop. Now that Far Cry has been sold out as a yearly release the quality will be seen to drastically drop until the series ends in shame with islands filled with pirates and bad guys in Robocop uniforms shooting space weapons at your character.
 We have seen this happen time and time again in many series which end up being rushed to meet release dates with the end results of 6 hour campaigns that are not only short but bland and broken. How Ubisoft figures it can produce a huge open world with tons of non linear gameplay in a year is totally beyond me. Now don't get me wrong, I'm not saying that Far Cry 4 will be bad..... I'm just saying that it will start getting bad and fast with yearly, rushed releases.
 One of the few problems I found while playing and verily beating Far Cry 3 was the complete lack of re-playability once the game was finished. The game was fun while it lasted but after I finished the game I never popped the game in my PS3 ever again which is a shame considering I still play FC2 every once in awhile. Now Ubisoft is openly stating that they are focusing more on the multiplayer aspects of far Cry 4 as to expand its re-playability. This is the wrong strategic move to make on their part as the Far Cry experience has always been its huge open world and single player campaign.
 So just as most video game series who release yearly are doomed to failure in the end so is Far Cry unless they stick to the proven formula which has made the series the huge hit it has been and fans have come to love. Without these things that have defined Far Cry over the years the franchise shall simply get lost and mixed up with the countless other yearly franchises which only make money on the fact they bank on the true fans high hopes that this time it will be different.

Friday, May 23, 2014

Watch Dogs Is A GTA5 Clone


  Watch Dogs was supposed to be released around the same time as the mega hit Grand Theft Auto 5 (GTA5 went on to sell over 33 million copies world wide since) , however, the long anticipated game was delayed from an original November 19, 2013 (U.S) release date to May 27, 2014 date. So, why was Watch Dogs delayed by Ubisoft for such a long period of time? I know the answer to this question and I will now set about to let you in on the secret also.
  When GTA5 was released I remember Ubisoft talking about how great the game was. I mean, these people at Ubisoft really were blown away by the quality of the huge world and the details therein. There was also talk about how GTA5 was putting pressure on Ubisoft to live up to current expectations when it comes to triple A video game production especially open world games such as Watch Dogs. What happened was that Ubisoft watched GTA5 turn into a mega hit breaking all the records right in front of their eyes and they knew at that time that Watch Dogs would be overlooked during the GTA5 hype which took the world by storm. After all 33 million copies sold at $60 a pop is no small feat in the least.
 So basically, after seeing what RockStar games had done with GTA5 Ubisoft became, shall we say, a little worried that their game Watch Dogs would seem like childs play compared to GTA5 and would never be able to compete alongside RockStar for the open world city theme. In face of all of this, Ubisoft decided at some round table with all the big heads that it was in the companies best interest to delay the release of Watch Dogs and use that time to refine and add to the game as much as possible as to try to live up to the quality and verily the success of GTA5. It would not surprise me a bit if Ubisoft had to redo most of the game and add very large amounts of material to make it on par (or as close as possible) with GTA5.
 So the question now remains ....... Was all of this good for Watch Dogs as a game? Yes, of course it was. We can thank the people at Rockstar Games for putting the pressure on other developers to push the limits of gaming. Its good to know that there are those developers who are so good at what they do that they motivate others to push themselves even harder and in the end.... deliver the gamers something they deserve for their hard earned money.