Wednesday, May 28, 2014

The Slow Death Of Triple A Video Games


 If you think that the endless flow of indie game titles keep coming at us randomly then you need to be better informed on the present gaming model. The real reason why gamers are getting hit by endless streams of indie games is because triple A video games are now fast becoming obsolete. Don't get me wrong, I love indie games and think they are great, however, there true intention is to replace expensive triple A games for much cheaper alternatives. Making a triple A title is almost like building a warship or going to outers pace, no seriously, that's how much money and man power goes into these projects.
 To put this thing in perspective .... in order for a triple A video game to make money it has to sell millions of copies and even then the profits can be small in comparison to the work and time invested in such a project. For instance, lets say for sake of argument that a triple A video game cost 30 million dollars to produce. Without going into the complicated math (this can be verified on other sites) even if the 30 million dollar game sells 3 million copies , after costs , that game has probably made 40 million dollars. Yes, that right, a game that costs 30 million to make, if it sells well ( 3M ) will only make 10 million dollars more than what it cost in the first place.
 More and more we are hearing complaints from big developers who produce triple A titles that its almost impossible to make money. Short of getting lucky and hitting the jackpot with consumers buying up the game and becoming a hit with very good reviews its a complete waist of money. These are the reasons that we will see a huge decline in triple A titles and more mid level games and indie's. Developers are now begging to realize that by simply creating great content sells and it does not have to cost 30 million dollars to do so.
 This can all be a great thing for the future of gaming in my own personal opinion considering that most triple A games are more focused on size and graphics than actual fun and innovative game-play in which consumers want. Gamers are sick of paying $60 for triple A games that can be beat in 8 to 15 hours ( with few exceptions ) and mostly consist of the same old shoot 'em up content. Recently, we have been seeing very successful games by small developers who can make huge profits as the cost of development is down while the quality of the game itself is high. The moral of the story is that
triple A titles will still be made by those who like to gamble, however, they will be few and far between.

Microsoft Still Feeling The preasure To Sell Xbox



 Microsoft again found itself on the defense about selling off its gaming division in the face of worried investors. Don't believe me? Just Google it yourself and you will be rather surprised about how much speculation there really is and the amount of valid concern. Some of the most painful articles in regards to Microsoft's Xbox1 ( gaming division ) comes strait from the big dog Forbes in an article titled " The Three Ways Forward For Microsoft And The Xbox One " and I can assure you that all three options described therein are not at all what Microsoft wants to face.
 For a long time now Microsoft big wigs (investors) who hold major stock and bond holdings in the corporation have been pushing Microsoft to simply sell off its unprofitable gaming division and focus more on software in which the company was founded to do. It seems as though those very investors became rather uncomfortable with the poor performance of Windows 8 not to mention the gaming division losing millions and millions of dollars to boot.
 News just recently got worse for Microsoft after Sony proudly announced that the PS4 has sold 8 million consoles (not shipped) to consumers , while Microsoft refusing to publish actual sales of the Xbox1. Come to find out Microsoft had "shipped" 5 million consoles ton stores with no telling how many of those were actually sold to consumers like Sony's numbers. Now, in the Forbs article about "three ways forward" one of those proposed "ways" have already been implemented that being to cut the Kinect nobody ever wanted. The second option is so horrible even seasoned Xbox fans will get week in the knees when they read the proposed solution which is ....... cut the disk drive. Ouch. Now its down to the very last option which is non other than to cut the price just to somewhat compete with the runaway success of Playstation 4.
 In my opinion Microsoft can implement all the options they see fit to no avail. Its simply too late now that PS4 and Sony's master publicity stroke has mesmerized the masses. While Microsoft was busy announcing the Xbox1 and assaulting their fans with always online-DRM, forced Kinect and countless other unwanted policies akin to bullying..... Sony was telling and giving the gaming community what they wanted. Is the Xbox1 going to go away in the immediate future? Of course not. Sooner or later though Microsoft is going to run out of money to keep flushing down the toilet.